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educational games

What is educational games?

Educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card and video games.

Showcases and benefits:

  • Games Teach Problem-Solving Skills and Creativity.
  • Games Let Kids Share the Joy of Competition.
  • Gaming Can Increase Brain Size and Connectivity
  • Improve Multitasking skills

Making educational game process:


During the design phase, the educational content that will be taught will guide the learning process corresponds to the learning layer. In the play phase, this refers to the actual teaching process, which is when students play the game. The experience phase finally represents the learning that is accomplished through the teaching, and thus documents whether the set learning objectives have been achieved as learning outcomes.


Storytelling provides valuable information during the game’s design that will guide the virtual world development as well as all the scenarios to be supported within the game. The designer sets the stage by designing the different characters to be included, the overall environment setting, the narrative and the different layouts that will structure the world. Even though the designer sets the story, each player can produces his individual storyline through the way he engages with the game’s activities during the “Play” phase. Similarly, the final player’s story as it will be created after the execution of all assigned tasks will represent the accomplished learning outcomes in the “Experience” phase


This layer includes all information regarding the players’ allowed actions within the game. Initially, the designer has to define the specific mechanics of the game, such as the learning objectives, the challenges and allowed actions. Once these are integrated in the game, they are represented by the dynamics during game playing, i.e. all the different actions players take in the game that lead to individual pathways and interactions with the game’s features. The experience drawn from the play by each user is called an “affect” and represents all emotions players are left with after they are finished (e.g. satisfaction, disappointment, desire to try again etc…).

User Experience (UX)

The final layer includes the most visual part of the game, which has to be as entertaining and accessible as possible in order to increase motivation and participation. The design phase supports the planning of the user interface and aims to provide multiple and easy to use interactivity opportunities during game playing. Finally, this will lead to experiences that engage students and accomplish in-depth comprehension of the learning material and successful skills development.

how its works

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